Thief
From Shape Shifter

Creation - Races - Archetypes - Maneuvers - Playing - Combat
Barbarian - Bard - Druid - Knight - Ranger - Thief - Wizard
Thieves concentrate on sneak attacks and trick moves. Their domain lies in the shadows and appearing where least expected. They draw inspiration from cat like grace and agility.
Contents |
Role Models
Gray Mouser
Abilities
First
Adaptive Style
- Type: Stance
- Use: Per Encounter
- Call: Before Encounter
You can rechoose your maneuvers at the beginning of encounter. Grants one additional strike or boost action per encounter.
Alert
- Type: Stance
- Use: Per Encounter
- Call: Before Action
+2 to initiative
Backstab
- Type: Strike
- Use: Per Encounter
- Call: Anytime
Do a devastating attack from behind.
Flank
- Type: Move
- Use: Per Encounter
- Call: Before Action
Immediately move to the side or behind opponent if they are engaged with nearby allies.
Poison Blade
- Type: Stance
- Use: Per Encounter
- Call: Before Encounter
Successful hits weaken your opponents if they do not make a will check.
Quick Escape
- Type: Counter
- Use: Per Encounter
- Call: Before Action
Slip out of a tricky encounter.
Revenge
- Type: Counter
- Use: Per Encounter
- Call: Anytime
Gain an extra attack after being struck in combat.
Sudden Strike
- Type: Strike
- Use: Per Encounter
- Call: Before Action
If you have first initiative, +2 to hit and +2 to damage.
Wrapped in Shadow
- Type: Stance
- Use: Per Encounter
- Call: Before Encounter
Linger in the darkness, providing bonus to sneaking and making you harder to hit.
Second
Cat's Grace
- Type: Counter
- Use: Per Encounter
- Call: Anytime
Land on your feet.
Disarm
- Type: Counter
- Use: Per Encounter
- Call: Anytime
When an opponent makes an attack against the thief, and misses, then the thief may make a duel of dexterity check against the opponent to disarm him. On high success, the thief can actual keep the weapon in hand. On lower rolls, the weapon merely falls to the ground.
Two Weapon Pounce
- Type: Strike
- Use: Per Encounter
- Call: Before Action
Make a ferocious two weapon attack.
Uncanny Dodge
- Type: Counter
- Use: Per Encounter
- Call: Anytime
Avoid a blow that would have hit.
Third
Go for the Throat
- Type: Strike
- Use: Per Encounter
- Call: Anytime
Do a devastating attack from behind.
Fourth
Cheat Death
- Type: Talent
- Use: Per Encounter
- Call: Before Action
Make a luck roll to revive from death with a fourth of your starting hit points.

