Thief

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Creation - Races - Archetypes - Maneuvers - Playing - Combat

Barbarian - Bard - Druid - Knight - Ranger - Thief - Wizard

Thieves concentrate on sneak attacks and trick moves. Their domain lies in the shadows and appearing where least expected. They draw inspiration from cat like grace and agility.

Contents

Role Models

Gray Mouser

Abilities

First

Adaptive Style

  • Type: Stance
  • Use: Per Encounter
  • Call: Before Encounter

You can rechoose your maneuvers at the beginning of encounter. Grants one additional strike or boost action per encounter.

Alert

  • Type: Stance
  • Use: Per Encounter
  • Call: Before Action

+2 to initiative

Backstab

  • Type: Strike
  • Use: Per Encounter
  • Call: Anytime

Do a devastating attack from behind.

Flank

  • Type: Move
  • Use: Per Encounter
  • Call: Before Action

Immediately move to the side or behind opponent if they are engaged with nearby allies.

Poison Blade

  • Type: Stance
  • Use: Per Encounter
  • Call: Before Encounter

Successful hits weaken your opponents if they do not make a will check.

Quick Escape

  • Type: Counter
  • Use: Per Encounter
  • Call: Before Action

Slip out of a tricky encounter.

Revenge

  • Type: Counter
  • Use: Per Encounter
  • Call: Anytime

Gain an extra attack after being struck in combat.

Sudden Strike

  • Type: Strike
  • Use: Per Encounter
  • Call: Before Action

If you have first initiative, +2 to hit and +2 to damage.

Wrapped in Shadow

  • Type: Stance
  • Use: Per Encounter
  • Call: Before Encounter

Linger in the darkness, providing bonus to sneaking and making you harder to hit.

Second

Cat's Grace

  • Type: Counter
  • Use: Per Encounter
  • Call: Anytime

Land on your feet.

Disarm

  • Type: Counter
  • Use: Per Encounter
  • Call: Anytime

When an opponent makes an attack against the thief, and misses, then the thief may make a duel of dexterity check against the opponent to disarm him. On high success, the thief can actual keep the weapon in hand. On lower rolls, the weapon merely falls to the ground.

Two Weapon Pounce

  • Type: Strike
  • Use: Per Encounter
  • Call: Before Action

Make a ferocious two weapon attack.

Uncanny Dodge

  • Type: Counter
  • Use: Per Encounter
  • Call: Anytime

Avoid a blow that would have hit.

Third

Go for the Throat

  • Type: Strike
  • Use: Per Encounter
  • Call: Anytime

Do a devastating attack from behind.

Fourth

Cheat Death

  • Type: Talent
  • Use: Per Encounter
  • Call: Before Action

Make a luck roll to revive from death with a fourth of your starting hit points.

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