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X3 Curse of Xanathon

I recall my group of players (and myself) really liking this adventure as a kid. The adventure starts off on a high note, with a high official asking the players to help. I always liked that backstory more than "go explore the unknown for treasure" (like the previous adventures; see B1, B2).

The really high point of the adventure, though, is when the players encounter the main villain relatively early in the story. My group was immediately in a state of disarray. The problem they faced was a villain that can not be killed! They had no idea what to do. I recall my group stubbornly persisted in attacking without picking up on the subtle hints I kept offering. And in the end, one of the players died. This taught me a valuable lesson about DMing (but almost nothing about how to get a date :) ). The player was (understandably) really upset about loosing their character. They had spent a considerable amount of time building up their character. In the end, I provided some way for the player to be resurrected. It is a tough job trying to be fair and balanced, but at the same time, providing fun and entertainment (that is why we played after all). Valuable lessons indeed for a young kid.

That one encounter is so difficult to pull off, and so different from the encounters in previous modules (See B1, B2, B4), I can't actually remember anything else about this adventure! Will have to wait for my modern review below.

Redux

After a quick skimming through this module again, I have to say this is one great adventure. I even decided to look up Douglas Niles Seems like this is the only Dungeons and Dragons module he wrote, then later moved onto writing novels.

Read a different take on this module by going to

Mark Bertenshaw's Review for Curse of Xanathon